HALF-FIEND
No matter its form, a half-fiend is always hideous to behold, having dark scales, horns, glowing red eyes, bat wings, a fetid odor, or some other obvious sign that it is tainted with evil.
CREATING A HALF-FIEND
“Half-fiend” is an inherited template that can be added to any living, corporeal creature with an Intelligence score of 4 or more and non-good alignment (referred to hereafter as the base creature).
A half-fiend uses all the base creature’s statistics and special abilities except as noted here.
Size and Type: The creature’s type changes to outsider. Do not recalculate Hit Dice, base attack bonus, or saves. Size is unchanged. Half-fiends are normally native outsiders. Speed: A half-fiend has bat wings. Unless the base creature has a better fly speed, the creature can fly at the base creature’s base land speed (average maneuverability). Armor Class: Natural armor improves by +1 (this stacks with any natural armor bonus the base creature has). Attack: A half-fiend has two claw attacks and a bite attack, and the claws are the primary natural weapon. If the base creature can use weapons, the half-fiend retains this ability. A half-fiend fighting without weapons uses a claw when making an attack action. When it has a weapon, it usually uses the weapon instead. Full Attack: A half-fiend fighting without weapons uses both claws and its bite when making a full attack. If armed with a weapon, it usually uses the weapon as its primary attack and its bite as a natural secondary attack. If it has a hand free, it uses a claw as an additional natural secondary attack. Damage: Half-fiends have bite and claw attacks. If the base creature does not have these attack forms, use the damage values in the table below. Otherwise, use the values below or the base creature’s damage values, whichever are greater.
Size | Bite Damage | Claw Damage |
---|---|---|
Fine |
1 |
— |
Diminutive |
1d2 |
1 |
Tiny |
1d3 |
1d2 |
Small |
1d4 |
1d3 |
Medium |
1d6 |
1d4 |
Large |
1d8 |
1d6 |
Huge |
2d6 |
1d8 |
Gargantuan |
3d6 |
2d6 |
Colossal |
4d6 |
3d6 |
Spell-Like Abilities: A half-fiend with an Intelligence or Wisdom score of 8 or higher has spell-like abilities depending on its Hit Dice, as indicated on the table below. The abilities are cumulative. Unless otherwise noted, an ability is usable once per day. Caster level equals the creature’s HD, and the save DC is Charisma-based.
HD | !! align="left"
Abilities |
---|---|
1–2 | || align="left" Darkness 3/day |
3–4 | || align="left" Desecrate |
5–6 | ||align="left" Unholy blight |
7–8 | || align="left" Poison 3/day |
9–10 | || align="left" Contagion |
11–12 | || align="left" Blasphemy |
13–14 | || align="left" Unholy aura 3/day, unhallow |
15–16 | || align="left" Horrid wilting |
17–18 | || align="left" Summon monster IX (fiends only) |
19–20 | ||align="left" Destruction |
- Darkvision out to 60 feet.
- Immunity to poison.
- Resistance to acid 10, cold 10, electricity 10, and fire 10.
- Damage reduction: 5/magic (if HD 11 or less) or 10/magic (if HD 12 or more).
- A half-fiend’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
- Spell resistance equal to creature’s HD + 10 (maximum 35).
- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:Outsider Type Category:Native Subtype Category:Lawful Alignment Category:Neutral (Law-Chaos) Alignment Category:Chaotic Alignment Category:Evil Alignment Category:Fiend Category:LA4 Category:Template{{OGL Bottom|the System 3.5 Reference Document|SRD}}